Make Your Experiment Template Argue Back
Tristan Kromer's Learn S.M.A.R.T. template forces teams to argue and commit, preventing mindless form-filling and ensuring meaningful experiment outcomes.
By Ray with my favorite human, Benjamin Scott. Design Brief,
Your team runs experiments. They fill out the template. The test ends, someone writes "inconclusive," and everyone moves on. Nobody learned anything, but the ritual felt productive. That is the trap. A template that your team fills in without thinking is worse than no template at all, because it hides the lack of thinking behind a tidy form.
The fix is not a better form. It is a form that pushes back. The best experiment templates are built so each field makes the team argue, commit, and admit when a test is pointless. Here is how to build one that does that work.
The deep cut
- A template exists to provoke harder thinking. Tristan Kromer built the Learn S.M.A.R.T. template to force thought, not replace it.
- A fill-in-the-blank ritual hides that nobody learned. Teams land in the Build-Measure-Flail loop when the form runs instead of the thinking.
- Set a fail condition, not a success bar. Kromer argues we go soft on success and rationalize any weak result into a win.
Start with three boxes and earn the fourth
Do not hand your team a twelve-field template on day one. Start with the minimum and add fields only when a test goes wrong. Tristan Kromer argues a lean template needs just three things to begin: a hypothesis, a metric, and a plan. Run a few tests with that. If the team learned and agrees on the results, you are done. Stop there.
The moment you add fields nobody uses, you teach your team to skim the form instead of think about it. Every box should earn its place by solving a real problem the team hit. Kromer frames the four core fields as the Build-Measure-Learn loop run backwards: learning goal, data, plan, then results and next steps. That order matters. You name what you want to learn first, then work back to what to build.
Each field should kill a specific blind spot
Complexity is fine when it buys you something. In his later rebuild of the template, Kromer makes the rule plain: every extra field exists to beat one cognitive bias. A fail condition beats your habit of rationalizing weak numbers. A time box beats tests that drag for a month. An assumptions line beats the pet projects that sneak into the backlog. If your team does not fall for a given trap, delete that field.
The fail condition is the one worth stealing first. We go soft on success. Set 50% conversion as the bar and suddenly 45% feels fine, 30% feels workable, 15% feels like bad timing. Flip it. Write the number that would prove you wrong beyond argument. If the team cannot agree on that number, the hypothesis is not testable and the experiment means nothing.
A hypothesis is a bet, not a belief
Most vague results come from vague hypotheses. "We believe users will enjoy this feature" is not a hypothesis. It is a wish, and it is already true the second you say it. Kromer's rule is that a hypothesis must be falsifiable, risky, and specific about who is acting. A good one gets proven wrong about half the time. If yours never fails, you are testing beliefs, not reality.
Name the actor, name the behavior, name the number. "Bernie, who runs three days a week, will sign up when we add customer logos to the landing page." That you can test. Make the hypothesis strong and the rest of the experiment writes itself. Chris Stone's Experiment Canvas uses an IF, BY, WILL, BECAUSE frame to force this structure, and it also adds a field other templates skip: who gets affected by the experiment. Name those people and bring them in early.
Spend your effort on the problem, not the form
A clean template can fool you into thinking the thinking is done. It is not. The product discovery guide from Tim Herbig warns against "alibi discovery," where a team takes an idea already picked by leadership and runs tests to justify it. The tell is a team that opens discovery with an ideation session instead of understanding the problem. Discovery should live mostly in the problem space, not the solution space.
Herbig's probing questions are a good gut check before you pour effort into any test. Can the team name three pieces of first-hand evidence the problem is worth solving? When did they last talk to a real user in the target audience? A number of shipped experiments is its own hamster wheel if none of them tie back to a decision that matters. The template does not save you from that. Only the questions do.
Write the next step before you call it done
An experiment is not finished when the data comes in. It is finished when the data changes what you do next. Put a results-and-next-steps box in a spot the team cannot ignore, and keep the data next to the method that produced it. An 80% conversion rate means nothing if only five people were tested and four of them live in your house. Keeping the design visible lets you dig in when a result looks too good.
If the results do not point to a clear next move, something broke in the experiment. At worst the test should tell you "don't do that again." At best it points to the next, sharper test. Nima Torabi's framework is useful here for picking what to test first: match the experiment to the riskiest assumption, and decide up front what signal would actually change your mind. Decide that before you run, not after.
Three questions for your team
- What is the fail condition for our next test, the exact number that would prove us wrong, and do we all agree on it before we start?
- For the idea we are about to build, what three pieces of first-hand evidence say the problem is real, and when did we last talk to a user in that audience?
- When this experiment ends, what decision does each possible result lead to? If any outcome leaves us unsure what to do next, what should we fix in the design now?



